Week 4: Basic mating patterns

Beginner course · lesson plan for a 60-minute live group class · for the coach

Lesson plan · Worksheet · Answer key · 12-week syllabus

Learning objective

Students recognise five checkmate patterns: queen and king, queen or rook on the edge, two rooks (the ladder), the smothered mate, and Scholar’s Mate, and can defend against Scholar’s Mate.

Before class (under 10 minutes)

Prerequisites: Weeks 1–3, especially back-rank checkmate.

Class plan, minute by minute

TimeWhat happens
0–5 minWarm-up
One back-rank mate from last week on the shared board; a volunteer solves it with control.
5–20 minShared board: patterns
Load "Week 4 demonstration": the ladder with two rooks, the queen helped by the king, then king and queen against king (push the king to the edge; watch out for stalemate).
20–35 minPuzzles on their own boards
Puzzles → "Week 4 practice": each pattern once, plus a real-game mate. Mixed-level group: "Week 4 all levels".
35–52 minPlay each other
Pair students and start. Challenge: protect f7 (or f2) from Scholar’s Mate.
52–60 minReview
Review questions below. Preview: next week, forks.

Shared-board demonstration

In the lesson app: Lesson library → Week 4 demonstration: Basic mating patterns.

  1. ♚︎♖︎♖︎♔︎a8b7c6d5e4f3g2h1

    White to move: checkmate with two rooks (the ladder).

    Rooks take turns: one guards a row, the other checks on the next. Like climbing a ladder.

    Answer: Rg8#. One rook guards the 7th row, the other checks on the 8th.

  2. ♚︎♔︎♕︎a8b7c6d5e4f3g2h1

    White to move: checkmate in 1. The king helps the queen.

    A queen next to the enemy king needs a guard, or the king just takes it.

    Answer: Qd7#. The queen is right in front of the king, protected by the white king.

  3. ♚︎♕︎♔︎a8b7c6d5e4f3g2h1

    King and queen against king: push the king to the edge and checkmate it. Watch out for stalemate!

    Play it out with one student. Stalemate = no legal move but not in check: a draw. Always leave the king a square until the mate.

Puzzles on every student’s own board

In class: Puzzles → choose the set → Start puzzles. Each student solves on their own board while you watch every board live. A wrong move gets a reason or a hint (for example “look for a check”), and any checkmate counts as solved.

Check for understanding

  1. What is the difference between checkmate and stalemate? Answer: Checkmate: in check with no way out (a win). Stalemate: not in check but no legal move (a draw).
  2. Which square does Scholar’s Mate attack? Answer: f7 (f2 for White), the square only the king protects at the start.
  3. Which piece gives a smothered mate? Answer: The knight.

Help for beginners

Before each puzzle, ask the student to name the pattern. If they’re stuck, give the starting square of the mating piece as a hint.

For stronger students

"Week 4 harder": real-game mates in 1 and 2 from Lichess.

Every position, answer and hint on this page is checked move by move with chess.js before it is published. Real-game puzzles come from the Lichess puzzle database (CC0).