Week 11: First openings

12-week course · lesson plan for a 60-minute live group class · for the coach

Lesson plan · Worksheet · Large print · Answer key · 12-week syllabus

Learning objective

Students know three opening rules (control the centre, develop knights and bishops, castle early) and spot and avoid the famous early traps.

Before class (under 10 minutes)

Prerequisites: Weeks 1–10.

Class plan, minute by minute

TimeWhat happens
0–5 minWarm-up
Ask: “What are your first three moves as White?” Collect answers.
5–20 minShared board: openings
Load "Week 11 demonstration": the Italian Game, the Queen’s Gambit, the London System, the Ruy Lopez and the Sicilian. For each, name the centre pawns and the developed pieces.
20–35 minPuzzles on their own boards
Puzzles → "Week 11 practice": famous opening traps. Mixed-level group: "Week 11 all levels".
35–52 minPlay each other
Pair students and start. Goal: castle within your first 10 moves.
52–60 minReview
Review questions below. Preview: next week, endgames.

Shared-board demonstration

In the lesson app: Lesson library → Week 11 demonstration: First openings.

  1. ♜︎♝︎♛︎♚︎♝︎♞︎♜︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♞︎♟︎♝︎♟︎♞︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♜︎♞︎♝︎♛︎♚︎♜︎h1g2f3e4d5c6b7a8

    Italian Game. Ideas: control the centre, develop knights and bishops, castle early.

    Name the centre squares (d4, d5, e4, e5). Count the developed pieces for each side.

  2. ♜︎♞︎♝︎♛︎♚︎♝︎♞︎♜︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♜︎♞︎♝︎♛︎♚︎♝︎♞︎♜︎h1g2f3e4d5c6b7a8

    Queen’s Gambit. White offers a pawn to pull Black’s d-pawn away from the centre.

    If dxc4, White gets the centre with e4 and wins the pawn back later.

  3. ♜︎♞︎♝︎♛︎♚︎♝︎♞︎♜︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♝︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♜︎♞︎♛︎♚︎♝︎♞︎♜︎h1g2f3e4d5c6b7a8

    London System. A simple setup: bishop to f4, pawns on d4, e3, c3, knight to f3.

    A plan you can play against almost anything.

  4. ♜︎♝︎♛︎♚︎♝︎♞︎♜︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♞︎♝︎♟︎♟︎♞︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♜︎♞︎♝︎♛︎♚︎♜︎h1g2f3e4d5c6b7a8

    Ruy Lopez (Spanish). The bishop puts pressure on the knight that guards e5.

    Compare with the Italian: same start, but the bishop goes to b5.

  5. ♜︎♞︎♝︎♛︎♚︎♝︎♞︎♜︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♜︎♞︎♝︎♛︎♚︎♝︎♞︎♜︎a8b7c6d5e4f3g2h1

    Sicilian Defense. Black fights for the centre from the side with the c-pawn.

    Black does not copy White: a sharper game.

Puzzles on every student’s own board

In class: Puzzles → choose the set → Start puzzles. Each student solves on their own board while you watch every board live. A wrong move gets a reason or a hint (for example “look for a check”), and any checkmate counts as solved.

Check for understanding

  1. Name three opening rules. Answer: Control the centre, develop knights and bishops, castle early.
  2. Which square is weakest at the start, and why? Answer: f7 (f2 for White): only the king protects it.
  3. Why not bring the queen out early? Answer: It can be chased by smaller pieces, and you lose time.

Help for beginners

Play the moves of each trap on the shared board one at a time and ask what each side wants. The easier set repeats the fastest mate in different move orders.

For stronger students

"Week 11 harder": Légal’s Mate (two move orders) and the Englund Gambit trap.

Every position, answer and hint on this page is checked move by move with chess.js before it is published. Real-game puzzles come from the Lichess puzzle database (CC0).