Week 1: How the pieces move

12-week course · lesson plan for a 60-minute live group class · for the coach

Lesson plan · Worksheet · Large print · Answer key · 12-week syllabus

Learning objective

Students can set up the board, move and capture with each of the six pieces, and say what checkmate means.

Before class (under 10 minutes)

Prerequisites: None. For complete beginners.

Class plan, minute by minute

TimeWhat happens
0–5 minWarm-up
Say hello by first name (only you see names). Ask everyone to tap the “I’m ready” card. Ask: “Who has played chess before?” (thumbs up on video).
5–20 minShared board: the pieces
Load "Week 1 demonstration". Start with the setup: ask where each piece starts (queen on her own colour, a light square in each player’s right-hand corner). Then show each piece alone: draw arrows for where it can go. Give one student control to move each piece once ("Give control", then "Take back control").
20–35 minPuzzles on their own boards
Puzzles → "Week 1 practice" → Start puzzles. Every student takes six free pieces, one with each kind of piece. Watch the small boards; help by voice. Mixed-level group? Choose "Week 1 all levels" instead: it starts easy and gets harder, and each student goes at their own pace.
35–52 minPlay each other
Play each other → Pair students and start. Goal for today: make legal moves and capture pieces; nobody needs to win. The board refuses illegal moves, so students learn the rules by trying.
52–60 minReview
Shared board: load the last demonstration position (checkmate with the rook). Ask the review questions below. Preview next week: a pawn can become a queen.

Shared-board demonstration

In the lesson app: Lesson library → Week 1 demonstration: How the pieces move.

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    The starting position. White moves first.

    Light square on each player’s right. Queen on her own colour (white queen on d1, a light square).

  2. ♚︎♜︎♚︎a8b7c6d5e4f3g2h1

    The rook moves in straight lines: up, down and sideways, as far as it likes.

    Draw arrows along the d-file and the 4th row. Rooks can’t jump over pieces.

  3. ♚︎♟︎♝︎♟︎♚︎a8b7c6d5e4f3g2h1

    The bishop moves diagonally, as far as it likes, and stays on its colour.

    Draw the two diagonals through d4. Ask: can this bishop ever reach a light square? (No.)

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    The queen moves like a rook and a bishop together.

    Draw all eight directions. The queen is the strongest piece.

  5. ♚︎♟︎♞︎♟︎♚︎a8b7c6d5e4f3g2h1

    The knight jumps in an L: two squares one way, then one to the side. It can jump over pieces.

    Circle the eight squares it can reach. A knight always lands on the other colour.

  6. ♚︎♟︎♟︎♟︎♚︎a8b7c6d5e4f3g2h1

    Pawns move forward one square (two on their first move) and capture diagonally.

    Draw arrows: the c2 pawn can go to c3 or c4 (two squares on its first move). The e4 pawn can capture on d5 (exd5). Pawns never move backwards.

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    White to move: checkmate in 1 with the rook.

    The king moves one square any way. Check = the king is attacked. Checkmate = in check with no way out.

    Answer: Ra8# attacks the king, and it has no safe square: the white king covers g7 and h7. That is checkmate, the goal of the game.

Puzzles on every student’s own board

In class: Puzzles → choose the set → Start puzzles. Each student solves on their own board while you watch every board live. A wrong move gets a reason or a hint (for example “look for a check”), and any checkmate counts as solved.

Check for understanding

  1. Which piece can jump over other pieces? Answer: The knight.
  2. How does a pawn capture? Answer: One square diagonally forward.
  3. What is checkmate? Answer: The king is attacked (in check) and has no way out. It ends the game.

Help for beginners

Name the piece before moving it. If a student is stuck, give control on the shared board and let them try each piece on an empty board; the board only allows legal moves.

For stronger students

"Week 1 harder": choose the most valuable capture, choose the capture that can’t be taken back, and a first checkmate.

Every position, answer and hint on this page is checked move by move with chess.js before it is published. Real-game puzzles come from the Lichess puzzle database (CC0).